The project aims to increase diversity (including gender, ethnicity, sexuality and function) in the computer games industry so that the industry becomes more inclusive, reflective and innovative, and people feel more comfortable playing and developing more types of computer games. It is a long-term project divided into three steps: analyses of conditions, obstacles and opportunities for diversity in the games industry; analyses of game development processes from a diversity perspective; analyses of game companies’ work environments, including recruitment processes, from a diversity perspective.
 


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Authors: Diversi
Publication year: 2014
Language: English (EN)
Level of knowledge: Introductory: no previous knowledge is required
Usage rights: All rights belong to the authors

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